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Wednesday, July 8, 2009

PocketZax v1.1


PocketZax v1.1 | 75 KB | Download

Description

PocketZax is an interpreter for Z-Machine Interactive Fiction ("adventure game") titles, including all of Infocom's classic games, and also an enormous number of games that have been created more recently using Graham Nelson's excellent Inform application. It should work on any Windows Mobile device (touchscreen or smartphone) running Windows Mobile 2003SE or later. PocketZax should provide you with hours of entertainment -- make sure you take a look at the Interactive Fiction Archive Games section for hundreds of games to play on PocketZax. Its user interface is designed to support both new and old devices, and will automatically scale its display for all screen sizes. It works well in both portrait and landscape orientations. PocketZax should support all V1 to V5, V7 and V8 games, including the original Infocom titles (though I've not tested it on a huge range of different titles so please let me know if you encounter any problems). The Z-Machine engine used by PocketZax (ZaxCS) is based entirely upon the "Zax" interpreter written by Matt Kimmel -- many thanks, Matt! ZaxCS is a port of Matt's original version into C#.

Requirement

Windows Mobile (touchscreen or smartphone) running 2003SE, 5, 6 , 6.1

Features

* Added compatibility for Smartphone devices (this is still a little preliminary but should be enough to get PocketZax up and running).
* When large blocks of text are displayed, now pauses after each full screen of text so that you can read it. Pressing any key will move on to the next page.
* Added a command history -- press the up and down keys to scroll through previously-entered commands.
* Added a History window. Select this from the menu to re-display previously shown text.
* Fixed a problem which occurred after the output text got excessively long.
* Fixed a problem opening a new game when the current game had a multi-line status bar.

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